ABOUT GAME
A stylized 3D adventure set in a desert world. Journey through retro-futuristic landscapes, solving puzzles and uncovering a fragmented mystery. Listen closely to passengers' tales—their stories are key to unraveling the secrets of this sand-swept realm.
In Dysconnections, you role-play as Alain, the owner of a small gas station who also has a talent for engineering and lives in a small cabin with his dog.
Alain has selective mutism, a condition that makes it difficult for him to speak in certain social situations. This led him to seek solitude in the desert, where he can limit his interactions to brief exchanges with customers.
With his keen eye and inventive mind, Alain creates fascinating contraptions primarily from scraps and discarded machine parts he finds scattered throughout the desert, occasionally supplementing his finds by secretly buying additional resources. These inventions often expand the scope of his adventures.
The game's story, aptly called a "Fragmented Mystery" unfolds slowly through brief conversations with passing customers and visiting characters. Much of the plot revolves around the distant city Alain left years ago, which has changed dramatically. Players must piece together the larger story from these scattered interactions, like assembling a puzzle from fragments found in the desert.
THE STORY
The root of the name “Alain” comes from an old word meaning "small stone." Many years ago, he left his hometown and found shelter in a remote road gas station and small cabin with his dog. He avoids almost every means of communication available in the 1970s, and his way of connecting with the outside world is by listening to passing customers who stop and try to make small talk. The old-timer truck drivers were his regular customers, their transactions requiring little more than a nod and the exchange of "That's 10."
Over the years, he has become a self-taught inventor skilled in creating interesting machines. To obtain the necessary parts for building his inventions, Alain explores the desert during his free time, especially at cool of the night, or ordering some specific parts from his friend to be delivered from the city he left behind.
In this barren desert, there aren't just passing travelers, snakes, and cacti, but also car-riding agents who periodically patrol the desert. Dark, sleek vehicles bearing the enigmatic UNCO emblem have become frequent visitors, their drivers clad in ominous suits and strange goggles, seemingly communicating through their very automobiles and with mysterious towers which were raised overnight.
As time passes, the number of well-dressed customers arriving in their shiny cars and eagerly discussing the marvels of the city increases, and this causes Alain to withdraw further into silence. Their excited chatter about technological wonders only deepens his quiet nature - that of a small, muted stone in the vast desert. Alain notices the children accompanying them are also growing quieter too, mirroring his own response to this changing world. The gap between his simple life and their complex one widens with each passing day.
Perhaps Alain's activities with his lantern-carrying robot named Lux have remained hidden from the UNCO agents, but there is another group that has been observing him more closely, especially since Alain has driven his greatest invention, Moxie, several times.
This secret group will make contact with Alain. Will Alain continue to remain a small stone in this vast desert, or will the offer they make lead to the greatest adventure of his life?